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Gurps magic plant spells

Name: Gurps magic plant spells

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Written by Scott Paul Maykrantz * Edited by Jason "PK" Levine and Nikola Vrtis Illustrated by Guy Burwell and Dan Smith. GURPS Line Editor: Sean Punch. 3 Nov I can assure you that (A) we wouldn't even glance at a proposal for "GURPS Magic: More Plant Spells" until we've done a few more colleges. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson GURPS Magic: Plant Spells web page can be found at.

Vegetation – omnipresent, silent, essential for life, and able to kill. The fauna discounts the flora at its own peril. GURPS Magic: Plant Spells expands on the. 27 Jan GURPS Magic - Plant Spells significantly expands the Plant College, but As Weather Dome, but the Antiplant Shell repels living plant matter. GURPS Magic: Plant Spells · GURPS (4th Edition). Nickname. PDF version. Alternate Names. Year Published. Format. Electronic (PDF, DOC, eBook.

Changes to Spells from GURPS Magic. Animate Plant - If the plant has any special attacks (spines, thorns, thrown fruit), poison) it costs double to animate. 27 Nov This page lists spells for the standard GURPS magic system. and 2 Seek spells; also a license from Paizo; Plant Vision (GURPS Magic, p. GCA Repository — GURPS® Character Assistant archive. data file: fantasy, magic, plant, templates, spells. GCA Data file for GURPS Magic - Plant Spells. for GURPS Magic - Plant Spells ( plantspells/). Download (27 KiB). GURPS Magic Prerequisite Removal – Thu Jan . Bless Plants Spell (Heal Plant) - Doubles crop yield within area for a Without this, GURPS Magic can seem pretty confusing, but with it, I don't.

19 Aug After revising the basic rules of GURPS Magic in my previous post, let's .. other types of plants the spells of the Healing College are required. GURPS Magic Colleges. Weather Spells (G26); Electricity Spells (G27) Movement Spells (M69, G78); Necromantic Spells (M72, G82); Plant Spells (M75, . GURPS Magic™ is a page rulebook for GURPS 4th Edition with content by Steve Jackson, S. John Ross and Daniel U. Thibault. Most of the spells are slightly reworked versions of 3rd Edition spells from GURPS Magic Plant Spells Edit. 28 Oct Prerequisites of additional spells may be ignored if they are not available to the Cleric. Cold Rider, Unarmed, Charm, Death, Magic, Undeath.


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